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Clash of Steel aims to engulf players in a versatile, combined arms, combat simulator backed by a rich historical background, a modular, powerful game engine, streamlined league integration, and an open ear to community support. Utilizing a plethora of vehicles, both on land and in the air, a wide variety of customization options, and the desire to focus on skill, tactics, and strategy, the simulation aspects of Clash of Steel mesh together seamlessly to form a deep and engaging simulation system. Our universe is a rich, varied tapestry built on intrigue and man's eternal, overriding desire to dominate all opposition. Clash of Steel’s distinct factions battle over entire planets in their bid to conquer enemy forces, marching ever forward to mark their claim for universal dominance. In response to the growing need of league organizations to effectively manage and distribute relevant data to players, Clash of Steel will feature tools that are simple to learn and use in order to alleviate these needless pressures, regardless of whether or not the league uses the main game or a custom modification. As the ideal of “community” is one of the cornerstones of the project, Clash of Steel is actively encouraging discussions, debates, and suggestions throughout and after the creation process. By allowing for such topics to arise, our expectation is to see the community flourish, as well as offer gamers an opportunity to play a pivotal part in the course of developing the game. |